I'm not just working on rules for roleplaying, I'm also doing brainstorming exercises. Here's one I did earlier this week:
The Cherokee called the Cumberland Gap, the Warrior's Path. Brainstorm some fantasy trail names:
Warrior's Way
Flatwoods Trail
Silver Creek Way
Dragon Pass
Grisly Passage
Broke Foot Road
Cut Throat Crossing
Tall Pine Pass
Weaver's Loop
River Route
River Road
Pilgrim's Pass
Amber Pass
Scenic Route
Hero's Pass
Old Ford
Golden Pass
Silk Road
Bent Road
Hog's Head Crossing
Troll Pass
Skull Pass
Antler Route
Horse Ford
Sleepy Trail
Owl Way
Horn Pass
Stone Pass
Friday, May 8, 2015
Trail and Pass Names
Labels:
brainstorming,
fantasy,
FRP,
roleplaying
I'm getting back into roleplaying after almost a 10 year hiatus. Here are my thoughts, rule variations, conversions, revivals, and maybe even my own system!
Friday, May 1, 2015
Flaymes - Creature Feature
I took inspiration for this from the Plague Zombie found in Adventurer Magazine #2, an 80s gaming magazine.
Flaymes
AC 2
HD 3* (S)
Move 90' (30')
*Attacks 1 or Special
Damage 1d10 + Special
No. Appearing 2d4 (4d6)
Save as F3
Morale 10
Treasure Type Nil
INT 6
Alignment Neutral
XP 50
Monster Type: Planar Monster, Enchanted (Common)
Flaymes are lesser elementals from the elemental plane of fire. They look like 3' dancing flames, but can change their shape to 3' tall, red-skinned, hairless humanoids. They can cast five magic missiles (fire bolt) per day, one at a time. They take double damage from water, normal damage from Fire and Air, and minimal damage from earth.
Terrain: Elemental Planes
This post contains OGC
In accordance with OGL:
Content in Courier Font is Open Gaming Content
© 2015 Phillip Riley
Flaymes
AC 2
HD 3* (S)
Move 90' (30')
*Attacks 1 or Special
Damage 1d10 + Special
No. Appearing 2d4 (4d6)
Save as F3
Morale 10
Treasure Type Nil
INT 6
Alignment Neutral
XP 50
Monster Type: Planar Monster, Enchanted (Common)
Flaymes are lesser elementals from the elemental plane of fire. They look like 3' dancing flames, but can change their shape to 3' tall, red-skinned, hairless humanoids. They can cast five magic missiles (fire bolt) per day, one at a time. They take double damage from water, normal damage from Fire and Air, and minimal damage from earth.
Terrain: Elemental Planes
This post contains OGC
In accordance with OGL:
Content in Courier Font is Open Gaming Content
© 2015 Phillip Riley
Labels:
Creature Feature,
D&D,
FRP,
OGL
I'm getting back into roleplaying after almost a 10 year hiatus. Here are my thoughts, rule variations, conversions, revivals, and maybe even my own system!
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