Another magic item based on one found in the Compleat Spell Caster. I have made it more like the Mirror of Life Trapping.
Soulstones
Soulstones are generally found in the tombs of spell casters, dragon hordes, and in the hands of powerful NPCs. They appear to resemble any type of high quality gem. The gem is inscribed with very fine engraving. The power imparted by this gem depends on the being who is trapped. The holder of a stone decides which of the being’s abilities he will acquire. Once a power is chosen, the holder cannot switch. Soulstones tend to leak the memories, thoughts, and fears of the entrapped being. This leads the holder to having recurring dreams, nightmares, visions and attacks of paranoia. Breaking the stone will release the being who may do a favor for the one releasing him.
This post contains OGC
In accordance with OGL:
Content in Courier Font is Open Gaming Content
© 2015 Phillip Riley
Saturday, April 25, 2015
Soulstones - Malformed Magic Item
Labels:
D&D,
FRP,
Magic Items,
OGL
I'm getting back into roleplaying after almost a 10 year hiatus. Here are my thoughts, rule variations, conversions, revivals, and maybe even my own system!
Plague Zombie - Creature Feature
So I'm working on monsters too. Here's the first, the Plague Zombie. I took inspiration for this from the Plague Zombie found in Adventurer Magazine #1, an 80s gaming magazine.
I'm not sure about XP. At first, I started out with the XP of a similar HD disease carrying monster...The Wererat, then I added for their ability (effects of third level spell, so 10%+20%+30%=60%), and came up with 80. Upon further though I realized it worked more like mummies (only with a save). So I thought, "this is about half as good as a mummy". I took the mummy XP, cut it in half, subtracted some for lower dice, and came up with 240. What do you think?
Plague Zombie
AC 5
HD 3* (M)
Move 120' (40')
Attacks 1 claw
Damage 1d8+1 + Disease
No. Appearing 2d4 (4d6)
Save as F3
Morale 12
Treasure Type Nil
INT 1
Alignment Chaotic
XP 50
Monster Type: Undead, Enchanted (Common)
Plagues zombies are mindless human or demihuman undead. They resemble normal zombies except they do not move slowly. Most are the empty, diseased corpses of animated by evil magic-users and clerics. They are most often used as guards and soldiers. Anyone hit by a plague zombie must make a saving throw vs. poison. If failed, the victim will begin to feel weak after one day and will be unable to perform any strenuous active, such as combat. After a week, the victim will be completely bedridden, and feel nauseous and disorientated. After this, they must make a save vs. poison daily with a -1 cumulative penalty, if failed they die. If the body is not destroyed or cured of the disease, it will become a plague zombie in 1d6 days.
Terrain: Ruins
This post contains OGC
In accordance with OGL:
Content in Courier Font is Open Gaming Content
© 2015 Phillip Riley
I'm not sure about XP. At first, I started out with the XP of a similar HD disease carrying monster...The Wererat, then I added for their ability (effects of third level spell, so 10%+20%+30%=60%), and came up with 80. Upon further though I realized it worked more like mummies (only with a save). So I thought, "this is about half as good as a mummy". I took the mummy XP, cut it in half, subtracted some for lower dice, and came up with 240. What do you think?
Plague Zombie
AC 5
HD 3* (M)
Move 120' (40')
Attacks 1 claw
Damage 1d8+1 + Disease
No. Appearing 2d4 (4d6)
Save as F3
Morale 12
Treasure Type Nil
INT 1
Alignment Chaotic
XP 50
Monster Type: Undead, Enchanted (Common)
Plagues zombies are mindless human or demihuman undead. They resemble normal zombies except they do not move slowly. Most are the empty, diseased corpses of animated by evil magic-users and clerics. They are most often used as guards and soldiers. Anyone hit by a plague zombie must make a saving throw vs. poison. If failed, the victim will begin to feel weak after one day and will be unable to perform any strenuous active, such as combat. After a week, the victim will be completely bedridden, and feel nauseous and disorientated. After this, they must make a save vs. poison daily with a -1 cumulative penalty, if failed they die. If the body is not destroyed or cured of the disease, it will become a plague zombie in 1d6 days.
Terrain: Ruins
This post contains OGC
In accordance with OGL:
Content in Courier Font is Open Gaming Content
© 2015 Phillip Riley
Labels:
Creature Feature,
D&D,
FRP,
OGL
I'm getting back into roleplaying after almost a 10 year hiatus. Here are my thoughts, rule variations, conversions, revivals, and maybe even my own system!
Friday, April 24, 2015
Back to Blogging
I had some family issues the last couple of weeks and had some dental work done. I'm back to blogging as of today.
Labels:
announcement
I'm getting back into roleplaying after almost a 10 year hiatus. Here are my thoughts, rule variations, conversions, revivals, and maybe even my own system!
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